Teaching

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In the context of my academic career, “teaching” has usually meant semester-long courses: one semester, a class on research and writing; the next, a class on design and object prototyping. But my teaching philosophy remembers that education occurs everywhere, and all communication offers opportunities for both teaching and learning. Besides teaching in traditional classroom settings, I regularly guest-lecture, engage with tour groups, commiserate with colleagues, and advise students in many contexts.

Below you’ll find a list of specific courses for which I’ve been a Lecturer, GSI, Reader, or Lead (Graduate) Instructor:

 

Courses Taught:

Lecturer:

Technology Design Foundations (DESINV 190-9)

Designing Emerging Technologies (DESINV 190-6)

Theory and Practice of Tangible User Interfaces (INFO C262)

Design Field Notes (DESINV 195)

 

GSI:

Critical Practices (NWMEDIA 190/290)

Critical Making (NWMEDIA C203)

Discovering Design (DESINV 10)

Prototyping and Fabrication (DESINV 22)

Approaches and Paradigms in the History of Rhetorical Theory (RHET 103A)

 

Reader:

Rhetoric of Scientific Discourse: “Artificial Intelligence: Thinking the Future of the Human” (Rhetoric 107)

 

Instructor: "The Craft of Writing"

R1B: Thinking Feeling: Reading, Writing, and Emotion

R1B: Space and its Others: Bodies, Poetics, Place

R1B: Telling Fictions, Fables, and Lies

R1A: Critical Fictions/Fictional Criticism

R1B: The Rhetorics of Everyday Life

 
 

VIDEOS

As a Jacobs Hall Design Specialist, I produced a number of training videos for the makerspace, including one conference submission to ISAM 2022 about how our makerspace adapted during the pandemic. Below you’ll find a selection of these videos:

 

Dissertation

Still from Homer³, an animated short within The Simpsons' "Treehouse of Horror VI" episode, in which Homer is transported to a 3-Dimensional Virtual Space.

My dissertation, starting in the Renaissance, asks how technologies designed to generate feelings of “immersion,” or “being in virtual space” have been used, past and present, as both signifiers of unlimited affordance, and as technologies of control. I filed in August of 2019.

 

THE REST OF ALL POSSIBLE WORLDS: MAKING SPACE IN THE AGE OF VIRTUAL REALITY

Introduction: Shades of the Virtual

Chapter 1: A Prehistory of Virtual Space

Chapter 2: The Cartographer’s Dilemma: Mapping the Virtual

Chapter 3: The Virtual Seams in Online Postmodern Geographies

Chapter 4: Kinetosis: The Body, the Virtual, and the Unsettling Effects of Virtual Spaces

Conclusion: Beckons the Void

 

Click here to read my 2017 Medium interview.